Sorted out most of the issues I was having with the UVs. Turns out the ribbon/swirl was causing all sorts of issues when generating a UV map in ZBrush. Had to push and pull a bit to get it working properly.
Here is a final comp I put together after rendering it out in Maya using Mental Ray. Simple comp with an Ambient Occlusion, Depth and Beauty Render.
For the most part I'm happy with how it turned out. I've definitely got some learning to do when it comes to Displacement Maps. Let me know what you think.