Working with the Mental Ray Architectural Shaders in Maya to get a nice look before tackling the actual textures.  I might be doing this the wrong way around (Shaders before Textures) I'm not sure, but it feels like a good approach.  

As you can see...the lighting is starting to look pretty good, but very dark along the right hand side.  Will have to add in some more lights over there.  The next step is to finish up the texture maps, and push the Area Lights up into the Light Fixtures instead of just sitting on top of them.

 

Currently working on a small modelling project.  I've been following Roel Coucke's Sci-Fi Game Environments course on Digital Tutors.  I have already learned a bunch of great little tricks that will come in handy down the road...most of all the now completely obvious, but brilliant idea of using 'Guide' meshes.  Simple planes and shapes that you can snap vertices to when trying to get that exact angle or line things up just right.  Anyway...the following shots are from my Space Station corridor.  Currently a work in progress.  I've attached a wireframe shot, a real early rough pass at texturing and an early lighting pass.  
 

 

 

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AuthorPaul Capon
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